Constcloses a device (or all of them), returning to the state of another open device
draws from the random number generator, which reads its state and advances it, like runif
getOption(x): reads the option named by the first argument
getwd(): reads the working directory
opens a device, which starts with a fresh graphics state
textConnection(object, open): opened for writing, it binds the variable object names to what is written to it
reads a file, like read.csv, so it sees what was written to the files before
reads the graphics state and the palette, like every plot does
reads the given options, like cat reads digits (see AmbientStateAccess#dispatchOn for print)
reads a state without entries, like search() reads the search path
reg.finalizer(e, f): registers f to run once e is released
gc(): may run every registered finalizer whose object is released
writes the graphics state, unless all arguments are unnamed strings (see AmbientStateAccess#queryOnUnnamedStrings)
sets entries of a keyed state, like Sys.setenv(A = "1") sets the environment variable A, see AmbientKeys
options(...): named arguments set options, unnamed strings query them, anything else sets unknown options
writes the palette, which all devices share; without arguments it only reads it
sets the state of the random number generator, like set.seed, and its kind from the arguments at AmbientStateAccess#kindFrom on
sets a state without entries, like sink(file) diverts the output
setwd(dir): changes the working directory, returning the previous one
makes another open device the active one
writes a file, like write.csv
How a call accesses the AmbientStateName|ambient state.