@eagleoutice/flowr - v2.10.9
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    Computes a program dice: only those parts that lie on a path from the given start nodes to the given end nodes. Equivalent to the intersection of a forward slice from from and a backward slice from to.

    interface DiceQuery {
        from: SlicingCriteria;
        noMagicComments?: boolean;
        noReconstruction?: boolean;
        to: SlicingCriteria;
        type: "dice";
    }

    Hierarchy (View Summary)

    Hierarchy-Diagram

    UML class diagram of DiceQuery
    Index

    Properties

    Slicing criteria for the start of the dice (forward slice seeds)

    noMagicComments?: boolean

    Should magic comments be ignored?

    noReconstruction?: boolean

    Do not reconstruct the dice into readable code

    Slicing criteria for the end of the dice (backward slice seeds)

    type: "dice"

    used to select the query type :)